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CASE STUDY

UI and UX Direction

This case study focuses on how I simplified our slot interfaces by creating one unified UI/UX structure for all games. Previously, every slot had a different layout and interaction pattern, which made production slow and inconsistent. My role was to set the UI/UX direction and create a clear framework the UI designers could follow. The result was a single, scalable GUI used across all slot titles, allowing the team to work more efficiently and focus on producing new games rather than reinventing the interface each time.

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